Table of contents
class TLSocketRoom<
  R extends UnknownRecord = UnknownRecord,
  SessionMeta = void,
> {}

Constructor

Constructs a new instance of the TLSocketRoom class

Parameters
NameDescription

opts

{
  clientTimeout?: number
  initialSnapshot?: RoomSnapshot
  log?: TLSyncLog
  onAfterReceiveMessage?: (args: {
    message: TLSocketServerSentEvent<R>
    meta: SessionMeta
    sessionId: string
    stringified: string
  }) => void
  onBeforeSendMessage?: (args: {
    message: TLSocketServerSentEvent<R>
    meta: SessionMeta
    sessionId: string
    stringified: string
  }) => void
  onDataChange?: () => void
  onSessionRemoved?: (
    room: TLSocketRoom<R, SessionMeta>,
    args: {
      meta: SessionMeta
      numSessionsRemaining: number
      sessionId: string
    }
  ) => void
  schema?: StoreSchema<R, any>
}

Properties

log

readonly log?: TLSyncLog

opts

readonly opts: {
  clientTimeout?: number
  initialSnapshot?: RoomSnapshot
  log?: TLSyncLog
  onAfterReceiveMessage?: (args: {
    message: TLSocketServerSentEvent<R>
    meta: SessionMeta
    sessionId: string
    stringified: string
  }) => void
  onBeforeSendMessage?: (args: {
    message: TLSocketServerSentEvent<R>
    meta: SessionMeta
    sessionId: string
    stringified: string
  }) => void
  onDataChange?: () => void
  onSessionRemoved?: (
    room: TLSocketRoom<R, SessionMeta>,
    args: {
      meta: SessionMeta
      numSessionsRemaining: number
      sessionId: string
    }
  ) => void
  schema?: StoreSchema<R, any>
}

Methods

close()

Close the room and disconnect all clients. Call this before discarding the room instance or shutting down the server.

close(): void

getCurrentDocumentClock()

Returns the current 'clock' of the document. The clock is an integer that increments every time the document changes. The clock is stored as part of the snapshot of the document for consistency purposes.

getCurrentDocumentClock(): number

getCurrentSnapshot()

Return a snapshot of the document state, including clock-related bookkeeping. You can store this and load it later on when initializing a TLSocketRoom. You can also pass a snapshot to if you need to revert to a previous state.

getCurrentSnapshot(): RoomSnapshot

getNumActiveSessions()

Returns the number of active sessions. Note that this is not the same as the number of connected sockets! Sessions time out a few moments after sockets close, to smooth over network hiccups.

getNumActiveSessions(): number

handleSocketClose()

If executing in a server environment where sockets do not have instance-level listeners, call this when a socket is closed.

handleSocketClose(sessionId: string): void
Parameters
NameDescription

sessionId

string

The id of the session. (should match the one used when calling handleSocketConnect)

Returns
void

handleSocketConnect()

Call this when a client establishes a new socket connection.

  • sessionId is a unique ID for a browser tab. This is passed as a query param by the useMultiplayerSync hook.
  • socket is a WebSocket-like object that the server uses to communicate with the client.
  • meta is an optional object that can be used to store additional information about the session.
handleSocketConnect(
  opts: OmitVoid<{
    meta: SessionMeta
    sessionId: string
    socket: WebSocketMinimal
  }>
): void
Parameters
NameDescription

opts

OmitVoid<{
  meta: SessionMeta
  sessionId: string
  socket: WebSocketMinimal
}>

The options object

Returns
void

handleSocketError()

If executing in a server environment where sockets do not have instance-level listeners, call this when a socket error occurs.

handleSocketError(sessionId: string): void
Parameters
NameDescription

sessionId

string

The id of the session. (should match the one used when calling handleSocketConnect)

Returns
void

handleSocketMessage()

If executing in a server environment where sockets do not have instance-level listeners (e.g. Bun.serve, Cloudflare Worker with WebSocket hibernation), you should call this method when messages are received. See our self-hosting example for Bun.serve for an example.

handleSocketMessage(
  sessionId: string,
  message: AllowSharedBufferSource | string
): void
Parameters
NameDescription

sessionId

string

The id of the session. (should match the one used when calling handleSocketConnect)

message

AllowSharedBufferSource | string

The message received from the client.

Returns
void

isClosed()

isClosed(): boolean

loadSnapshot()

Load a snapshot of the document state, overwriting the current state.

loadSnapshot(snapshot: RoomSnapshot): void
Parameters
NameDescription

snapshot

RoomSnapshot

The snapshot to load

Returns
void

StoreSideEffectsArrowBindingUtil